![]() ![]() ![]() Releasing E prematurely either cancels the charge attack or performs it with lesser magnitude.ģ) Once circle is filled it stays filled. Reload circle begins filling.Ģ) Some freedom of movement should still be allowed: Sprinting,rolling and jumping shouldn't cancel the charge. Maybe it's a bit too much to suggest for those different charge attacks determined by WASD but here's my idea of an improved charge attack system:ġ)Hold down E to begin charging. Holstering a primary to longsword: both hands reach up, one puts the gun back in its place and the other grabs the sword, the holstering hand grabs the sword too then the warframe brings it down in one swing. ![]() What would be really awesome but hard to pull off would be SW2's gun-to-melee attack animation this would take A LOT of work of course given that Warframe has hundreds of weapon styles but imagine it. I'd probably be asking too much for DE to completely overhaul melee to accommodate a better charge attack system but please, PLEASE, can we at least have faster gun-to-melee swap speed? And just because you're focusing on charging your melee doesn't mean you're a sitting duck, when you can still jump and dash all over the place and be impossible to hit. Walk backwards while holding RMB to charge up a ranged energy wave that pierces through all enemies in its way. Strafe left or right while holding RMB to charge a 360 degree spin attack. Hold RMB while moving forward or standing still to charge up for a powerful frontward stab. In both games they have an excellent melee charge attack system that supplements and reinforces melee combat very well. I've noticed something really awesome in the sequel yes, weapon swapping speed is far faster compared to Warframe but not only that swapping to a melee weapon mid-combat causes you to aggressively swing your swords outwith a wide attack that damages enemies in your face even as you enter melee, ensuring a smooth and seamless transition of combat from gunfights to swordplay.Īnd that's in Shadow Warrior 2 alone. I've played the Shadow Warrior remake before, and now I've been playing Shadow Warrior 2. And this is an especially bad idea if you're a squishy frame. Part of the reason why I feel charge attacks are fairly underused even with recent weapons like the Zenistar and Causcacyst advertising that it still exists are:ġ) charge attacks require equipping melee, this is understandable.Ģ) unless you sacrifice a mod slot, swapping to melee is slow and a potentially risky move to do in the face of enemies. ![]()
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